Build your character

A level-one traveler waits by the fire. Start shaping your character and the road begins.

01 Put your name in the story

A working name for your plan, not an availability check or reservation.

02 Choose your side YOUR BANNER

Your faction changes the peoples you can choose. Pick any class next; races that cannot use it will be dimmed. Combinations ↗

03 Choose your class
04 Appearance
05 Choose your race

THE HUNTER DIFFERENCE

Two positions. One plan.

A ranged damage dealer with a second body on the field, deliberate pulls and trap-based control.

Your pet can take contact while you choose the firing distance. The partnership becomes much more self-contained once Mend Pet joins the toolkit.

Class outlook across the journey. The chapters below show when the recorded tools enter your plan.

06 Tune the field guide OPTIONAL

Optional after the core build. Consent-based PvP. A good world for a planned evening of questing and grouping. Friends need the same faction and ruleset. Source ↗

Follow this character to 60 ↓

Change a choice. See a different future.

YOUR CHARACTER, OVER TIME

Watch the toolkit come together.

Each chapter explains what your class and race can bring to the next encounter.

Chapters are planning stops. Spellbook cards retain their recorded learning levels and distinguish beta data from announcements.
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A companion, not a commandment.

The best character is one you’ll want to log back into.
This is a playstyle planner—not a damage simulator, tier list, or promise of a raid spot.

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THE FIELD GUIDE