{"schemaVersion":1,"siteVersion":"0.8.1","reviewed":"2026-09-28","launch":"2026-11-04","sources":{"announce":{"title":"Blizzard · Forever announcement","url":"https://news.blizzard.com/en-us/article/24302093/carve-a-new-path-with-world-of-warcraft-forever","date":"2026-09-12","supports":"Announced launch date, level-60 journey, Skyborne edition access."},"races":{"title":"Blizzard · Create the hero you want to be","url":"https://news.blizzard.com/en-us/article/24304075/create-the-hero-you-want-to-be-in-world-of-warcraft-forever","date":"2026-09-22","supports":"All faction/race/class combinations and the racial utility summaries."},"deep":{"title":"Blizzard · Forever deep dive","url":"https://news.blizzard.com/en-us/article/24303313/world-of-warcraft-forever-deep-dive-panel-recap","date":"2026-09-13","supports":"Rulesets, faction restrictions, camping, revised talents, and Paladin changes."},"legacy":{"title":"Blizzard · The Legacy system","url":"https://news.blizzard.com/en-us/article/24307383/get-to-know-the-world-of-warcraft-forever-legacy-system","date":"2026-09-23","supports":"First-point access, level 25/45/60 challenges, three perk trees, 16-point launch spending cap."},"skyborne":{"title":"Blizzard · Meet the Skyborne","url":"https://news.blizzard.com/en-us/article/24302071/wow-forever-meet-the-new-skyborne","date":"2026-09-22","supports":"Faction-specific Skyborne paths, Zephras introduction, and racial utility."},"roadmap":{"title":"Blizzard · What’s next","url":"https://news.blizzard.com/en-us/article/24303862/world-of-warcraft-forever-whats-next-panel-recap","date":"2026-09-12","supports":"New destinations, planned raids and battleground, launch and raid dates."}},"classes":[{"id":"hunter","name":"Hunter","title":"Never walk alone.","tag":"A companion. A wild horizon.","color":"#a6bb83","icon":"bow","roles":["damage"],"style":"Ranged · pet companion","fantasy":"A bow on your back, a companion at your heel, and no particular hurry to get to the next town.","intro":"Your adventure is a partnership. Learn to place yourself and your pet deliberately, and a lonely road can become a surprisingly comfortable home.","solo":"A pet can take the pressure while you fight at range. Good positioning turns difficult pulls into manageable ones.","group":"Bring ranged damage and learn careful pet control. A wandering companion can pull a room your party never meant to fight.","pvp":"Win room to breathe: distance, traps, and awareness are your tools. Being caught in melee changes the problem immediately.","cost":"You manage two positions, not one. Pet pathing and accidental pulls deserve real attention.","signature":"Pet control","practice":"Call your pet back before jumping, changing floors, or threading between enemy packs. Practice recovering when your target reaches you.","kits":["engineering","mining"],"quiz":{"solo":5,"group":3,"pvp":4,"pet":5,"ranged":5,"melee":0,"magic":1,"flexible":0,"stealth":1,"gentle":4,"tactical":4},"specs":[{"id":"beast-mastery","name":"Beast Mastery","role":"damage","feel":"Build the partnership.","solo":"Lean into your companion and a steady outdoor rhythm.","group":"Know when your pet should engage, wait, or return.","pvp":"Your companion adds pressure while you manage space.","cost":"A pet is a responsibility, not an autopilot."},{"id":"marksmanship","name":"Marksmanship","role":"damage","feel":"Make the shot count.","solo":"Build your ranged rhythm around deliberate target selection.","group":"Focus fire and positioning reward a disciplined marksman.","pvp":"Choose firing lanes and vulnerable targets rather than chasing every fight.","cost":"Open space helps; poor positioning punishes."},{"id":"survival","name":"Survival","role":"damage","feel":"Outthink the dangerous road.","solo":"Favor resourceful encounters and an escape plan.","group":"Treat control and positioning as part of your damage contribution.","pvp":"Play for traps, space, and opportunities around objectives.","cost":"This is a Classic-style tree identity, not Retail’s melee Survival assumption."}]},{"id":"druid","name":"Druid","title":"One soul. Many shapes.","tag":"The forest has more than one answer.","color":"#d89a60","icon":"leaf","roles":["damage","tank","healer"],"style":"Shapeshifting · many roles","fantasy":"Paws on the trail, leaves in your wake, and another shape waiting for the moment you need it.","intro":"You do not have to solve every problem in the same body. Your story is about knowing which version of yourself the moment needs.","solo":"Adaptability is the attraction: damage, recovery, and different forms can make a long outing feel self-contained.","group":"You can plan toward damage, healing, or tanking. Gear and practice still matter; versatility is not instant mastery of every job.","pvp":"Mobility and adaptation can make you useful around objectives. Swapping tasks deliberately is more valuable than shapeshifting at random.","cost":"More possibilities mean more keybinds, more gear decisions, and more things to learn.","signature":"Change the question","practice":"Practice a recovery sequence: create space, recover, then return to your fighting form. Keep each form’s purpose clear.","kits":["herbalism","alchemy"],"quiz":{"solo":5,"group":5,"pvp":4,"pet":0,"ranged":3,"melee":4,"magic":4,"flexible":5,"stealth":3,"gentle":2,"tactical":5},"specs":[{"id":"feral","name":"Feral Combat","role":"flex","feel":"Meet the world with tooth and claw.","solo":"An active close-range leveling identity.","group":"Plan explicitly for cat damage or bear tanking; equipment and practice differ.","pvp":"Use movement and form choices to contest space.","cost":"One tree can support different jobs, not one universal gear set."},{"id":"balance","name":"Balance","role":"damage","feel":"Let the wild speak in spells.","solo":"Trade claws for a caster’s positioning and resource rhythm.","group":"Aim for ranged damage and useful support without assuming a launch tier ranking.","pvp":"Pressure from range while retaining a Druid’s adaptation tools.","cost":"Caster pacing and mana management change your outdoor routine."},{"id":"restoration","name":"Restoration","role":"healer","feel":"Keep the living world alive.","solo":"Healing-first investment can trade killing pace for recovery.","group":"Watch the next threat to your allies, not only the current health deficit.","pvp":"Position to support allies without making yourself an easy target.","cost":"A healer’s success can be quiet; it also carries responsibility."}]},{"id":"rogue","name":"Rogue","title":"The road less noticed.","tag":"Choose the opening. Own the moment.","color":"#d6c98a","icon":"daggers","roles":["damage"],"style":"Melee · stealth · control","fantasy":"A quiet footstep, an unlocked door, and a fight that begins on your terms.","intro":"Not every enemy deserves a fight. Your first great skill is deciding which encounters happen at all.","solo":"Stealth offers choices about engagement. A clean opener is satisfying; repeated messy pulls are less forgiving.","group":"Bring deliberate melee damage and control. Coordinate before disabling a target someone else plans to attack.","pvp":"Pick timing, targets, and exits. Opening well matters, but so does knowing when not to commit.","cost":"Control windows, positioning, and recovery matter more than simply pressing your strongest attack.","signature":"An exit before an entrance","practice":"Before engaging, identify a safe retreat and a second enemy that could join. Practice disengaging rather than spending every tool to force a kill.","kits":["engineering","mining"],"quiz":{"solo":4,"group":3,"pvp":5,"pet":0,"ranged":0,"melee":5,"magic":0,"flexible":0,"stealth":5,"gentle":2,"tactical":5},"specs":[{"id":"combat","name":"Combat","role":"damage","feel":"Stand your ground when subtlety ends.","solo":"A direct, sustained-melee identity for ordinary fights.","group":"Maintain uptime without standing in avoidable danger.","pvp":"Expect to work for contact against opponents controlling distance.","cost":"Weapon upgrades and close-range exposure matter."},{"id":"assassination","name":"Assassination","role":"damage","feel":"Make the opening hurt.","solo":"Think about setup and efficient target elimination.","group":"Plan around priority damage rather than assuming every encounter is a duel.","pvp":"Value a chosen target and coordinated pressure.","cost":"A failed setup can change the entire encounter."},{"id":"subtlety","name":"Subtlety","role":"damage","feel":"Win before they understand the fight.","solo":"Control the engagement and choose your route.","group":"Use utility deliberately and coordinate crowd control.","pvp":"A natural fantasy for ambushes, disruption, and escapes.","cost":"Rewards practice; it is not a promise of effortless PvP wins."}]},{"id":"warrior","name":"Warrior","title":"Be the reason they advance.","tag":"Steel, courage, and a little stubbornness.","color":"#b9977c","icon":"sword","roles":["damage","tank"],"style":"Melee · weapons · frontline","fantasy":"A battered shield, a well-kept blade, and the promise that someone will hold the line.","intro":"Every weapon tells a part of your story. You learn the weight of an engagement because once you are in it, getting out is a skill of its own.","solo":"Expect deliberate pulls and attention to recovery. The appeal is physical, gear-driven progression rather than effortless independence.","group":"Choose damage or the responsibility of setting the pace as a tank. A reliable frontline creates room for everyone else.","pvp":"Teammates who help you connect and stay alive can change the experience dramatically. Learn when to commit and when to protect someone.","cost":"Close-range exposure and weapon dependence make mistakes expensive. The beta records Victory Rush as conditional recovery after a qualifying kill, not an always-ready heal.","signature":"A smaller pull is still progress","practice":"Plan a pull that keeps your retreat open. As a tank, practice facing enemies away from allies and checking that your healer is ready.","kits":["mining","blacksmithing"],"quiz":{"solo":2,"group":5,"pvp":4,"pet":0,"ranged":0,"melee":5,"magic":0,"flexible":3,"stealth":0,"gentle":1,"tactical":4},"specs":[{"id":"arms","name":"Arms","role":"damage","feel":"One deliberate, heavy commitment.","solo":"A weapon-centered melee identity.","group":"Plan strong target focus and controlled engagement.","pvp":"Think about pressure and coordination rather than charging alone.","cost":"Downtime and weapon quality remain part of the journey."},{"id":"fury","name":"Fury","role":"damage","feel":"Keep the momentum alive.","solo":"Pursue a relentless close-range damage fantasy.","group":"Sustained uptime matters, but survival comes first.","pvp":"Staying connected to a target is a team problem as well as yours.","cost":"Momentum disappears when enemies control the fight."},{"id":"protection","name":"Protection","role":"tank","feel":"Hold the line.","solo":"Defense-first choices may trade killing pace for control.","group":"Take responsibility for pulls, threat, and incoming damage.","pvp":"Think about disruption and defending allies, not a guaranteed dueling role.","cost":"A tank is a leader of the encounter, not merely a durable damage dealer."}]},{"id":"paladin","name":"Paladin","title":"A promise made in light.","tag":"Stand firm. Bring someone home.","color":"#d5a5ba","icon":"hammer","roles":["damage","tank","healer"],"style":"Melee · protection · healing","fantasy":"A lantern against the dark, a hammer at your side, and one more person who gets to return home.","intro":"Your strength is not only the enemy you defeat. It is the bad moment you turn around before anyone else realizes how close it was.","solo":"Recovery and defensive tools support a measured, resilient journey. Do not confuse durability with the fastest killing pace.","group":"You can plan for healing, tanking, or damage. Forever’s announced Protection changes include a taunt through Seal of Fury and Judgment.","pvp":"Support, defensive timing, and staying connected to your team can matter as much as your damage.","cost":"Role flexibility asks for appropriate equipment. Defensive tools do not remove the need for positioning.","signature":"Save the right person","practice":"Practice finding an endangered ally quickly and choosing a useful support action before returning to your own target.","kits":["mining","blacksmithing"],"quiz":{"solo":4,"group":5,"pvp":4,"pet":0,"ranged":1,"melee":4,"magic":3,"flexible":5,"stealth":0,"gentle":4,"tactical":3},"specs":[{"id":"retribution","name":"Retribution","role":"damage","feel":"Bring conviction into melee.","solo":"A damage-focused starting identity with supportive options.","group":"Deal damage without forgetting the ally who needs help.","pvp":"Combine pressure with timely defensive support.","cost":"Reaching a target and staying there still matter."},{"id":"protection","name":"Protection","role":"tank","feel":"Become the shield.","solo":"A tank-oriented path, not a promise that every large pull is safe.","group":"Learn the announced Seal of Fury / Judgment taunt interaction.","pvp":"Think in terms of protection and disruption around objectives.","cost":"Practice mana, threat, and defensive timing; do not use an old “Paladins have no taunt” assumption."},{"id":"holy","name":"Holy","role":"healer","feel":"Make survival your craft.","solo":"A healing-first identity changes your personal damage pace.","group":"Support a party with deliberate healing and defensive decisions.","pvp":"Your positioning can decide whether your team gets another chance.","cost":"Healing is active encounter management, not an automatic safety net."}]},{"id":"priest","name":"Priest","title":"Light is only half the story.","tag":"Faith, shadows, and second chances.","color":"#d9d9c9","icon":"star","roles":["damage","healer"],"style":"Caster · healing · shadow","fantasy":"A worn book, a whispered prayer, and the unsettling knowledge that the darkness also listens.","intro":"You learn to read a fight through its people: who is safe, who is overconfident, and who needs help before the next blow lands.","solo":"Build toward damage or accept a gentler pace with a support-first investment. Recovery tools do not make every pull safe.","group":"Healing and shadow damage tell very different group stories. Pick a job and carry equipment that supports it.","pvp":"Protect your position. Healing, pressure, and well-timed disruption are powerful only when you can stay in the fight.","cost":"Mana, positioning, and vulnerability when pressured demand attention.","signature":"Read the room","practice":"Practice watching ally health without losing sight of nearby enemies. Choose a position before beginning a long cast.","kits":["tailoring","enchanting"],"quiz":{"solo":3,"group":5,"pvp":4,"pet":0,"ranged":5,"melee":0,"magic":5,"flexible":3,"stealth":0,"gentle":3,"tactical":4},"specs":[{"id":"shadow","name":"Shadow","role":"damage","feel":"Let doubt become a weapon.","solo":"A damage-centered caster identity for your own adventures.","group":"Arrive as a damage dealer unless your group explicitly agrees otherwise.","pvp":"Apply pressure without losing track of escape routes and allies.","cost":"Damage investment is not a substitute for a prepared healing set."},{"id":"holy","name":"Holy","role":"healer","feel":"Be someone’s second chance.","solo":"A healing-first journey benefits from company.","group":"Learn to anticipate danger rather than chase every small health loss.","pvp":"Choose safe casting positions and protect your ability to heal.","cost":"Your personal quest pace can differ from a damage build."},{"id":"discipline","name":"Discipline","role":"healer","feel":"Preparation before panic.","solo":"A support-oriented tree identity, not Retail Atonement assumptions.","group":"Plan defensive support and healing with your party.","pvp":"Timing and anticipation complement good positioning.","cost":"Exact Forever talents need a separate verified point-by-point build."}]},{"id":"shaman","name":"Shaman","title":"The storm knows your name.","tag":"An answer from earth, flame, and sky.","color":"#7faac2","icon":"bolt","roles":["damage","healer"],"style":"Elements · totems · support","fantasy":"Thunder beyond the ridge, a totem in the earth, and an old conversation with the wind.","intro":"The ground beneath your party is part of your toolkit. You learn to place your help where the next moment will happen, not where the last one ended.","solo":"Choose melee or spellcasting and build a resource rhythm. Healing can extend your outing, but it also spends resources.","group":"Bring damage or healing plus deliberate support. Totem placement is something to think about, not a chore to forget.","pvp":"Adapt to pressure and use support where allies can benefit. Positioning remains important for both casting and survival.","cost":"You juggle support, resources, and positioning. This planner does not assume a Season of Discovery tank role.","signature":"Make the ground useful","practice":"Before a pull, consider where your group will stand next. Practice relocating support rather than leaving it behind.","kits":["herbalism","alchemy"],"quiz":{"solo":4,"group":5,"pvp":4,"pet":0,"ranged":4,"melee":4,"magic":5,"flexible":4,"stealth":0,"gentle":2,"tactical":5},"specs":[{"id":"enhancement","name":"Enhancement","role":"damage","feel":"Take the elements into melee.","solo":"A close-range, hybrid adventure with deliberate recovery.","group":"Bring melee damage without forgetting group support.","pvp":"Connect with a target while keeping your allies in mind.","cost":"Hybrid does not mean immune to either melee or mana problems."},{"id":"elemental","name":"Elemental","role":"damage","feel":"Let the storm do the reaching.","solo":"A ranged caster’s resource and positioning puzzle.","group":"Find safe casting room and select targets with your group.","pvp":"Create chances to cast rather than standing exposed.","cost":"Pressure from an enemy can interrupt your preferred rhythm."},{"id":"restoration","name":"Restoration","role":"healer","feel":"Become the calm after the storm.","solo":"Healing-first choices can make company more appealing.","group":"Learn when to heal, conserve, and relocate.","pvp":"Stay useful to your allies without standing where opponents want you.","cost":"Healing asks for preparation and attention to the whole party."}]},{"id":"mage","name":"Mage","title":"Wonder, at a safe distance.","tag":"A fragile person. An unreasonable amount of magic.","color":"#82c2d2","icon":"orb","roles":["damage"],"style":"Ranged · spells · control","fantasy":"Frost on your fingertips, a book full of bad ideas, and a shortcut through the impossible.","intro":"Distance becomes a resource. You learn the shape of a fight by making sure it happens somewhere other than on top of you.","solo":"Control and ranged damage reward planning. Crowded pulls become a puzzle, not an invitation to assume you can survive everything.","group":"Control extra enemies and focus damage carefully. A useful spell can prevent more trouble than another damage cast solves.","pvp":"Space, timing, and control create your opportunities. When a melee opponent closes the gap, you need a plan.","cost":"Fragility and resource management punish careless positioning.","signature":"The space between you","practice":"Practice creating distance without backing into fresh enemies. Mark a safe destination before you use an escape tool.","kits":["tailoring","enchanting"],"quiz":{"solo":4,"group":4,"pvp":5,"pet":0,"ranged":5,"melee":0,"magic":5,"flexible":0,"stealth":1,"gentle":2,"tactical":5},"specs":[{"id":"frost","name":"Frost","role":"damage","feel":"Make distance your ally.","solo":"A control-oriented outdoor identity.","group":"Keep dangerous extras out of the encounter when your group needs it.","pvp":"Build around space, timing, and survival.","cost":"Control is less useful when you have nowhere safe to move."},{"id":"fire","name":"Fire","role":"damage","feel":"Let the whole page catch alight.","solo":"A direct, aggressive spellcasting fantasy.","group":"Think about threat and encounter conditions before chasing damage.","pvp":"Find a real damage window rather than hoping one appears.","cost":"A burst-oriented fantasy is not a verified launch damage ranking."},{"id":"arcane","name":"Arcane","role":"damage","feel":"Understand the machinery of magic.","solo":"A resource-conscious caster identity.","group":"Plan your casts and resources around the encounter.","pvp":"Timing and positioning decide whether you can deliver your pressure.","cost":"Do not import a Retail rotation into this Classic-rooted ruleset."}]},{"id":"warlock","name":"Warlock","title":"Some roads need a darker friend.","tag":"A bargain. A curse. A very useful demon.","color":"#b39acb","icon":"flame","roles":["damage"],"style":"Caster · demons · attrition","fantasy":"A contract in your pocket, a demon with opinions, and a suspiciously practical answer to most problems.","intro":"Your power is a small economy of health, resources, companions, and time. Learn that economy and the wilderness feels less lonely.","solo":"A demon and an attrition-oriented toolkit make a self-reliant fantasy appealing. Resource exchanges still need safe timing.","group":"Manage your companion and control effects carefully. Useful support does not excuse sending a frightened enemy into another pack.","pvp":"Apply pressure and survive long enough for it to matter. Positioning, control, and your companion all share the stage.","cost":"Pet control and health/resource decisions add layers. Fear can make a bad pull worse.","signature":"Know the cost of the bargain","practice":"Practice using control where enemies cannot run into extra packs. Recover resources before danger, not after it is already on you.","kits":["tailoring","enchanting"],"quiz":{"solo":5,"group":4,"pvp":5,"pet":5,"ranged":5,"melee":0,"magic":5,"flexible":0,"stealth":0,"gentle":3,"tactical":5},"specs":[{"id":"affliction","name":"Affliction","role":"damage","feel":"Let time do some of the fighting.","solo":"An attrition-oriented outdoor identity.","group":"Choose which enemies deserve sustained pressure.","pvp":"Pressure multiple threats only when you can survive their answer.","cost":"Effects over time need time; not every fight gives it to you."},{"id":"demonology","name":"Demonology","role":"damage","feel":"Invest in a questionable friendship.","solo":"Lean into the demon-companion fantasy.","group":"Treat companion positioning and orders as part of your job.","pvp":"Plan your own actions and your demon’s together.","cost":"A stronger companion still needs a careful owner."},{"id":"destruction","name":"Destruction","role":"damage","feel":"Be less subtle about the bargain.","solo":"A direct-damage caster identity.","group":"Find safe opportunities to deliver damage.","pvp":"Work with teammates to create casting windows.","cost":"Casting under pressure can feel very different from a quiet quest pull."}]}],"races":[{"id":"human","name":"Human","faction":"alliance","icon":"tower","home":"A familiar road into a very large world","classes":["warrior","paladin","hunter","rogue","priest","mage","warlock"],"utility":"Stun removal; stealth detection.","advice":"An extra answer to being controlled is useful only when you recognize the moment to use it.","mood":"Warm windows, old stone, and a traveler at the crossroads."},{"id":"dwarf","name":"Dwarf","faction":"alliance","icon":"mountain","home":"Stone, snow, and a stubborn sense of wonder","classes":["warrior","paladin","hunter","rogue","priest","shaman"],"utility":"Stoneform defense; treasure tracking.","advice":"A practical survival button suits a deliberate adventurer. The treasure-seeking fantasy is a reason of its own.","mood":"Snow-dusted shoulders, copper lanterns, a mountain archive."},{"id":"night-elf","name":"Night Elf","faction":"alliance","icon":"moon","home":"Where the trees remember","classes":["warrior","hunter","rogue","priest","druid"],"utility":"Stationary stealth; movement utility.","advice":"Stillness is a tool, not a universal combat escape. Pick this identity because you love living in it.","mood":"Violet bark, silver moonlight, long leaves, an ancient watchtower."},{"id":"gnome","name":"Gnome","faction":"alliance","icon":"gear","home":"Big plans in a small travel bag","classes":["warrior","rogue","priest","mage","warlock"],"utility":"Root/snare immunity; engineering reliability.","advice":"A tinkerer’s fantasy with useful escape utility. Gadgets still cost materials and attention.","mood":"A brass workshop, oversized goggles, warm sparks and blueprints."},{"id":"skyborne-alliance","name":"Skyborne","faction":"alliance","icon":"feather","home":"High Order · Zephras Isle","classes":["warrior","hunter","rogue","druid","mage"],"utility":"Gliding; ley-line regeneration.","advice":"A skybound beginning with an arcane outlook. Check your edition’s race access before committing.","mood":"Ivory arches suspended above clouds; a wind-swept scholar.","source":"skyborne","premium":true},{"id":"orc","name":"Orc","faction":"horde","icon":"axe","home":"Honor carried into an unfamiliar land","classes":["warrior","hunter","rogue","shaman","warlock","mage"],"utility":"Offensive burst; shorter stuns.","advice":"Time an offensive window instead of treating it as a passive advantage. Your preferred class remains the larger decision.","mood":"Weathered iron, red earth, a green traveler against an amber sky."},{"id":"undead","name":"Undead","faction":"horde","icon":"skull","home":"A second life, on your own terms","classes":["warrior","paladin","rogue","priest","mage","warlock"],"utility":"Fear/charm/sleep removal; corpse recovery.","advice":"Control removal is situational utility, not a guarantee against every opponent. Undead Paladin is an announced option.","mood":"A quiet ruined chapel, violet mist, a small defiant lantern."},{"id":"tauren","name":"Tauren","faction":"horde","icon":"horns","home":"The long grass beneath an open sky","classes":["warrior","hunter","shaman","druid"],"utility":"Nearby stun; travel momentum.","advice":"A moment of breathing room can help you recover or reposition. Keep its use deliberate.","mood":"Ochre grass, painted hide, towering horns under open stars."},{"id":"troll","name":"Troll","faction":"horde","icon":"spear","home":"Old spirits and a new horizon","classes":["warrior","hunter","rogue","priest","shaman","mage","warlock"],"utility":"Speed burst; health recovery.","advice":"A useful change of tempo when you can exploit it. Choose the rhythm and visual identity you enjoy.","mood":"Turquoise shadows, carved masks, a jungle coast after rain."},{"id":"skyborne-horde","name":"Skyborne","faction":"horde","icon":"feather","home":"Windshaper · Zephras Isle","classes":["warrior","hunter","rogue","druid","shaman"],"utility":"Gliding; movement blessing.","advice":"A skybound beginning with an elemental outlook. Check your edition’s race access before committing.","mood":"Storm-blue feathers, wind-twisted rock, a totem above the clouds.","source":"skyborne","premium":true}],"professions":[{"id":"herbalism","name":"Herbalism","icon":"leaf","kind":"gathering","feeds":["alchemy"],"feel":"Notice the living world.","solo":"Gather as you travel and build a supply habit.","group":"Supply materials for consumable makers.","pvp":"Fund or supply preparation between fights.","cost":"Node detours can interrupt your adventure.","camp":"A gathering-first traveler has a reason to stop and share supplies."},{"id":"alchemy","name":"Alchemy","icon":"potion","kind":"crafting","needs":"herbalism","feel":"Bottle a little preparation.","solo":"Prepare recovery and useful consumables.","group":"Bring supplies for a planned session.","pvp":"Prepare permitted consumables; check the activity’s rules.","cost":"Materials are a recurring cost, not free combat power.","camp":"Make the campsite feel like a small traveling laboratory."},{"id":"mining","name":"Mining","icon":"pick","kind":"gathering","feeds":["engineering","blacksmithing"],"feel":"Read the veins of the earth.","solo":"Gather ore along your route.","group":"Supply metal to equipment and gadget makers.","pvp":"Support a gadget budget between battles.","cost":"Gathering and processing compete with quest time.","camp":"Bring raw materials back from the less-traveled road."},{"id":"engineering","name":"Engineering","icon":"gear","kind":"crafting","needs":"mining","feel":"Carry a bag of questionable solutions.","solo":"A toolkit for players who enjoy preparation.","group":"Use gadgets with attention to encounter and recipe restrictions.","pvp":"Explore control and utility devices; no blanket “mandatory” claim.","cost":"Devices consume materials and demand extra keybinds.","camp":"You are the traveler with a suspiciously overpacked toolbox."},{"id":"blacksmithing","name":"Blacksmithing","icon":"hammer","kind":"crafting","needs":"mining","feel":"Build something that lasts.","solo":"Work toward useful metal equipment.","group":"Plan crafts around what the group actually needs.","pvp":"Equipment preparation is the theme, not a guaranteed gear advantage.","cost":"Check actual recipes before spending rare materials.","camp":"Your fire is a place to repair plans and forge new ones."},{"id":"skinning","name":"Skinning","icon":"hide","kind":"gathering","feeds":["leatherworking"],"feel":"Leave less behind.","solo":"Make use of eligible beasts you already defeat.","group":"Supply leather to a crafter.","pvp":"An economy choice between fights, not a combat button.","cost":"Your supply follows the creatures on your route.","camp":"Turn the day’s hunt into tomorrow’s supplies."},{"id":"leatherworking","name":"Leatherworking","icon":"needle","kind":"crafting","needs":"skinning","feel":"Wear a piece of your own journey.","solo":"Plan leather equipment from collected materials.","group":"Coordinate useful crafts with friends.","pvp":"Prepare equipment rather than expecting an immediate control tool.","cost":"Your class and desired recipes determine how useful each craft is.","camp":"A traveler’s workshop of hide, thread, and patient hands."},{"id":"tailoring","name":"Tailoring","icon":"thread","kind":"crafting","feel":"A bag is a kind of freedom.","solo":"Plan bags and cloth equipment.","group":"Useful crafts can support a party’s supply needs.","pvp":"An equipment and economy path, not a direct escape ability.","cost":"Cloth has competing uses; check actual recipes.","camp":"Your practical magic is finding room for one more thing."},{"id":"enchanting","name":"Enchanting","icon":"star","kind":"crafting","feel":"Find what the old gear still holds.","solo":"Turn eligible spare equipment into crafting materials.","group":"Plan upgrades and enchantments together.","pvp":"Improve preparation without promising a match outcome.","cost":"Disenchanting gives up the item and its vendor value.","camp":"Old equipment becomes the beginning of something else."}],"rulesets":[{"id":"normal","name":"Normal","short":"Adventure at your own pace","description":"Consent-based PvP. A good world for a planned evening of questing and grouping."},{"id":"pvp","name":"PvP","short":"The road can fight back","description":"Contested territory adds other players to the danger. Expect interruptions and uneven fights."},{"id":"roleplaying","name":"Roleplaying","short":"Live inside the story","description":"Find people who enjoy character identity and shared storytelling. Agree on expectations with your friends."}],"legacy":[{"id":"adventure","name":"Adventure","icon":"compass","tag":"Make the road your home.","description":"Favor the journey: rested experience, outdoor recovery, and travel-oriented perks.","tradeoff":"A direction to investigate, not a validated point allocation. Some perks have activity restrictions."},{"id":"professions","name":"Professions","icon":"hammer","tag":"Build a life between battles.","description":"Favor gathering and crafting progress, useful when making things is part of the fun.","tradeoff":"A crafting-first emphasis spends attention between fights, not just inside them."},{"id":"resourcefulness","name":"Resourcefulness","icon":"book","tag":"Make every expedition count.","description":"Favor efficient preparation, recovery after setbacks, and the upkeep of a group’s adventure.","tradeoff":"Inspect individual perk prerequisites and restrictions before spending points."}],"levels":[1,10,15,20,25,30,40,45,50,60],"glossary":{"PvE":"Player versus environment: quests, dungeons, raids, and computer-controlled enemies.","PvP":"Player versus player: duels, battlegrounds, and conflict with other players.","Threat":"The game’s system for deciding which character an enemy attacks.","Crowd control":"A way to temporarily stop or limit an enemy instead of immediately defeating it.","Kiting":"Keeping an enemy at a useful distance while moving and fighting.","Peeling":"Using movement or control to get an enemy off an ally.","Tank":"The party member responsible for controlling enemy attention and surviving incoming attacks.","Healer":"The party member focused on keeping allies alive and recovering from damage.","DPS":"Damage per second; also shorthand for a character whose group role is dealing damage.","Respec":"Changing talent investment. The planner does not model its cost or restrictions.","Legacy":"Forever’s account-wide progression with character-specific perk spending.","Ruleset":"The kind of world your character joins. In Forever, grouping requires compatible ruleset and faction."}}
